Development log

Latest Updates

Commit history from the services that power GangWarsRP.

101 Total commits
80,817 Lines added
44,952 Lines removed
6 Total services
2 Total developers
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Panel Pterodactyl

ci: adapt fork workflows for IbinStudios/ptero-panel Forked from pterodactyl/panel at v1.15.0. - Point all workflow triggers at `main` instead of `1.0-develop`, and add workflow_dispatch to build, tests, docker, and release. - Release: version can come from a manual input or a pushed tag, draft and prerelease are selectable on manual runs, the archive is uploaded to the workflow run as well as the release, and a missing CHANGELOG.md section no longer produces an empty release body. - Release: drop the release/vX.Y.Z branch creation, which was Pterodactyl's own release-management convention. - Docker: publish to ghcr.io/<this repo> rather than pterodactyl/panel, with an optional extra tag on manual runs. - Add scripts/build-release.sh to produce panel.tar.gz locally. - Add FORK.md documenting remotes, upstream merges, and the release process. Co-Authored-By: Claude Opus 5 (1M context) <[email protected]>

Aromatic
2.0 Gamemode GangWarsRP

Disable nanorod for upgrades Fix duelies viewmodel animations Lower prop limit Fix a bug wih finding an available inventory slot Fix weapon stat loading on auto refresh Disable cops & their quests Add random loot drops based on raidsystem rewards

Aromatic
2.0 Gamemode GangWarsRP

Fix annoying gprotect world text Fix a bug with db disconnecting on a hibernating server Improve weapon prediction Add all missing weapon pack content (put this in workshop later...) Create bubble shield entity Add prediction to door f2, keys Fix multirun implementation

Aromatic
2.0 Addons GangWarsRP

Fix annoying gprotect world text Fix a bug with db disconnecting on a hibernating server Improve weapon prediction Add all missing weapon pack content (put this in workshop later...) Create bubble shield entity Add prediction to door f2, keys Fix multirun implementation

Aromatic
2.0 Gamemode GangWarsRP

Fix quest entity binding on autorefresh Fix quest images for xp/money/item using dead domain Opening NPC menus now auto selects the first quest Fix accept and decline quest button positioning / size Fix ankhtek welcomes you cutscene positions Fix quest info compacting itself rather than filling frame

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